![]() ![]() In the first level, a dark, vampire-themed stage, you spend time both on the ground and in beautifully rendered caves, as you walk on coffins and hang from tongues (!) the fifth, ‘Egyptian’ level also has its share of striking colors and effects. For example, there is even a black-and-white stage, a la Mickey Mania. Every level has its own theme and atmosphere. ![]() The characters, backgrounds and colors are all excellent. The game came out in late-1995, and makes judicious use of the Genesis’ capabilities. Level one is a Castlevania-like trip in haunted territory level two takes place near the sea level 3 in prehistoric times level four in the busy streets and swamps of a city level five in Egypt. He tries to piece it back together, but as soon as he the late-night broadcast begins, he is sucked into the TV and thrown in a variety of midnight-movie inspired settings. The storyline is very simple but promising: as he watches TV one evening, Garfield is surprised by the sudden barking of his friend Odie and accidentally falls on the TV set, which is instantly broken. The game is far too short and easy, but it has enough quirky features and charm to keep retro gamers coming back for more. As I tried the game for a first time, I could see where the reviewers were coming from, but I did not agree with their assessment, especially when I beat the game a few hours after my very first try. Reading their comments made me expect impressive graphics, but overly difficult and frustrating gameplay. After I brought the game home, I got out some old EGM magazines since I remembered them reviewing Garfield back in 1995. ![]() When I spotted a boxed copy of Garfield: Caught in the Act selling for about $6, I chose to buy it. Genre: Platformer Developer: Paws Publisher: Sega Enterprises Players: 1 Released: 1995 ![]()
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